Hi! My name is Olivier, and I’m a French sound designer now living in Montreal, Canada. I first came here to study and fell in love with Quebec. I decided to stay and build my life here, and today I am proud to be a Canadian citizen.
I’m also a father to a wonderful two-year-old daughter who keeps me busy and inspired every day.
I started my studies in music and later focused on sound design. At first, I was interested in studio recording, but everything changed when I discovered Wwise and the fascinating world of interactive audio for video games.
Fast forward to today, I have several years of experience in the industry, working on both indie games and AA titles. Throughout my career, I’ve explored nearly every aspect of game audio—from studio recording and sound design to complex integration workflows and creating advanced audio systems. I’m always excited to keep learning and take on new challenges.

Professional Experience

Sound Designer | SIDE Global (formerly Vibe Avenue)

2021 – Present | Montreal, QC
  • Led audio on various projects, collaborating with multidisciplinary teams to design and integrate immersive soundscapes.

  • Created and integrated sounds into engines such as Unreal Engine and Wwise.

  • Recorded, edited, and designed voiceovers for multiple projects.

  • Managed audio projects from initial concept to final delivery.

  • Designed dynamic and interactive sound environments using innovative tools like MetaSounds.

Selected Projects:

  • [Redacted], Striking Distance (2024)

  • Season: A Letter to the Future, Scavengers (2023)

  • Broken Edge, Trebuchet (2022) – Lead Audio Designer

  • Tribes of Midgard, Norsfell (2022)

  • Dungeons and Dragons: Dark Alliance, Tuques (2021)

Podcast Studio Manager | Les Remarqués

2020 - 2021 | Montreal, QC
  • Oversaw the full operation of a podcast studio within a marketing agency.

  • Recorded, edited, and optimized audio content for various client projects.

  • Collaborated with creative teams to produce engaging podcasts.

Education

  • Professional Training in Sound Design (Video Game Specialization)
    ISTDS, Montreal, Canada | 2015

  • Professional Training in Sound Design
    ACFA, Montpellier, France | 2014

  • University Degree in Music and Musicology
    University of Évry Val d'Essonne, Évry, France | 2012

Technical Skills

  • Audio Engines: Wwise, FMOD, MetaSounds

  • Integration: Unreal Engine 4 & 5, Unity

  • DAWs: Pro Tools, Reaper, Ableton Live

  • Programming: Basic Python knowledge

  • Recording & Editing: Voiceovers, sound effects, ambiences

Personal Skills

  • Audio project management

  • Cross-disciplinary collaboration

  • Adaptability in creative environments