Certified Wwise user, I have contributed to over ten game projects, managing audio integration, developing audio mechanics, and handling in-depth mixing. My expertise extends to Unreal Engine 5, where I have a strong command of MetaSounds and Blueprints, enabling me to create dynamic and immersive audio systems.
I also develop custom Python scripts to optimize workflows and accelerate the integration of large volumes of audio assets. Leveraging the Wwise API, I streamline complex tasks and enhance productivity, ensuring every audio element fits seamlessly into the game.
Let’s bring your game’s sound to life with precision and creativity!